Esper Lab
for Neverness to Everness
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How the math works
- Base = scaling stat × skill ratio. Most hits scale with ATK. Some use Max HP or DEF.
- DMG bonus = 1 + all DMG% boosts added together (element, universal, buffs, skill type).
- Crit: crit hit × (1 + CRIT DMG). Average × (1 + CRIT Rate × CRIT DMG). CRIT Rate stops at 100%.
- Enemy DEF = (100 + your level) ÷ ((100 + your level) + (90 + enemy level) × (1 − DEF shred) × (1 − DEF ignore)).
- Enemy RES = 1 − RES. Below 0 RES the gain gets smaller: 1 − RES ÷ (1 − RES).
- Final DMG and DMG taken are each their own multiplier.
- Game data from everness.info. The DEF and RES rules come from player testing, not the game makers. Treat results as close estimates.
- Not automatic: Esper Cycle reactions, stacking passives and most conditional effects. Add active ones in Fight buffs.
- Screenshot reading runs in your browser with Tesseract.js (Apache-2.0). Your picture is not uploaded.
- Character art © Hotta Studio / Perfect World. This is a fan site with no link to them.